Real-Time Reflection Mask shaderAbstract: An easy way to achieve masked reflections in Real-Time.Description: This real-time shader is based on the standard OpenGL shaders in XSI to achieve masked reflections using textures with alpha channel as a mask. Working Scenarios: This shader is used in the accompanying scene to fake reflections on the building's glass only. It's using a texture for the building and a reflection mask in the alpha channel. Another map is used as a spherical reflection map. User Usage: Simply change the maps used in the sample scene. Developer Usage: N/A Nature: Shader Applies To: XSI 4 on NT,Win2K,XP Languages: N/A |