Real-Time Reflection Mask shader

Abstract: An easy way to achieve masked reflections in Real-Time.

Description: This real-time shader is based on the standard OpenGL shaders in XSI to achieve masked reflections using textures with alpha channel as a mask.

Working Scenarios: This shader is used in the accompanying scene to fake reflections on the building's glass only. It's using a texture for the building and a reflection mask in the alpha channel. Another map is used as a spherical reflection map.

User Usage: Simply change the maps used in the sample scene.

Developer Usage: N/A

Nature: Shader

Applies To: XSI 4 on NT,Win2K,XP

Languages: N/A