FillSRTChannelsAbstract: For each transformation animation, it searches for keys set on a single channel but not on the others, and adds keys to fill them.Description: This tool processes only transformation animations (scaling-rotation-translation). Ensures that an animation has keys on all of its channels at a given time. For example, if there's a key at frame 15 on the X-axis, it adds a key to the Y-axis and Z-axis on frame 15, and so on... Working Scenarios: This tool was originally designed as a part of the DirectSkeleton exporter. This operation helps increase animation processing performance when used in a DirectSkeleton-based application. This operation ensures correct results in a given animation for target platforms that can process animation channels in groups only (e.g. Direct3DX). User Usage: Select all animated objects and run the script. Developer Usage: You can call this tool from any other scripts using the following sub call: FillSRTChannels( oSelection ) Where oSelection is an XSI objcet collection that contains all objects you to include in the process. This tool doesn’t return anything. Nature: Script Applies To: XSI 3.5 on NT,Win2K,XP Languages: VBScript |