Welcome to In|Framez real-time shaders section. Please note that these shaders are built exclusively for DSK|ShaderBass which currently works on Softimage|XSI 3.x.
Make sure you have the latest version of DSK|ShaderBass downloaded and installed on your copy of XSI...

Make sure you check out the Features/Tutorial videos for DSK|ShaderBass to get a grip on how things actually work!
Have fun...
 
X-Ray

Demonstrates how to to use camera incidence angle to control object transparency on a per-vertex basis.
Demo scene: Follow this link



Per-Pixel Lighting

This shader uses diffuse and specular lighting with Blinn's approximation for Phong lighting [PS11 hardware required].
Demo scene: Follow this link



Squish

Uses a vertex shader to deform objects so they "splat" when they reach the ground plane. The harder the splat the more they deform.
Demo scene: Follow this link



Toon

This shader performs edge-detection for ink rendering and color quantization to achieve cell (cartoon-like) rendering [PS11 hardware required].
Demo scene: Follow this link



Life in Cells

Performs image-space post-processing to achieve the Crystalize filter using pixel shader hardware capabilities [PS11 hardware required].
Demo scene: Follow this link